Of course I'm a machine, what did you think I was?
Detroit: Become Human is a game with many problems. Like, many, many problems. But Connor is such a good, pure, wonderful character. Except when he's cold and calculated. But I love him either way. (David from Prometheus is still my favorite android of all time, though.)
I really liked the "mind palace" mechanic in the game, so that's what I was going for here. Basically time stops and projections of the character can be seen performing different actions, giving the player a preview of their various options. I would have liked to shade the "real" Connor a little more carefully, but I was rushed for time because I wanted to submit it to a Twitch event. I think it looks okay with cel shading, though.
Materials used: Paint Tool SAI, Photoshop
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